Been thinking again on my Entertainment Design. The first half needing to be concepts for a full gmae, I’ve been thinking what I’d do if I was in charge of production of a full-scale game. Probably a lot of nasty shit, but that’s beside the point, the point is I think that one of the best ways to keep people glued to and revisiting a game is curiosity, perfectly shown by a game like ‘Doodle God”.
It’s insanely addictive, and I think the big reason is the curiosity of what elements can be created out of just the original four (fire, water, earth and air). Eventually you get assasins and planes and zombies, but it’s that experimentation to find these crazy things that kept drawing me into the game.
Another one that did this was Hobnox, a game where you can pretty easily create your own music. I was thinking it’s kind of nice when you come away from a game having felt like you’ve sort of gained something from the game, and in Hobnox you do, you can feel proud of your creation.
Maybe this is the way to go in terms of gameplay for my large concept, allow the player to create music, share the music, and somehow immerse all this in an atmospheric storyline and giving the whole thing oodles of visual flare. Hmm…
Listening to: Hooting and Howling – Wild Beasts